AQUA Tokenomics
Last updated
Last updated
The non-inflationary model of AQUA token emission in Tonarchy is designed to maintain a sustainable ecosystem. Here's how it works.
Emission through centralized purchase:
The issuance of AQUA tokens is solely dependent on its centralized purchase for TON from the project. When a player buys AQUA using TON through the project's smart contract, the corresponding amount of AQUA is transferred to the player's wallet. This is the only way to mint AQUA tokens. Players can then utilize the tokens within the game, contribute them to liquidity pools, or trade them on decentralized exchanges (DEX).
Real demand and controlled emission:
Every AQUA token in circulation has been purchased centrally by users for TON, except for a small number of pre-minted tokens. This means that each AQUA token is backed by genuine demand in the native blockchain token. Unlike gaming tokens tied to Ponzi schemes, AQUA tokens are not subject to uncontrolled emission or inflation.
Sustainable tokenomics:
The AQUA tokenomics model is based on proven sustainability models used in traditional MMO games. Through controlled emission and the constant burning of tokens within the game, in-game rewards remain non-inflationary. As tokens are burned during gameplay, the price of AQUA tokens in the secondary market tends to align with the in-game price.
The non-inflationary approach ensures that the value and stability of AQUA tokens are maintained, providing a fair and sustainable gaming experience within the Tonarchy ecosystem.
The formation of a centralized price for AQUA tokens in Tonarchy follows the following guidelines:
Price indication in TON:
The price of AQUA tokens is denominated in TON, the native blockchain token. This indicates that the value of AQUA tokens is determined in relation to TON.
Centralized purchase:
AQUA tokens can only be purchased through centralized means using TON. This ensures a controlled and regulated process for acquiring AQUA tokens.
Initial discount and its' gradual reduction:
To attract a web3 audience, AQUA tokens are initially available at a discounted price. However, over time, this discount gradually decreases until a parity is achieved where 1 AQUA equals 1 TON. The rate of discount reduction depends on the achievement of the issue limit at the time. The table below shows the rate of discount reduction (for convenience, the ratio with TON in the table has been replaced with the ratio with USDT).
Circulating supply | Issue limit | Price for 1 AQUA (in USDT) |
---|---|---|
Secondary market trading:
Apart from the centralized purchase, AQUA tokens can also be obtained through the secondary market on decentralized exchanges (DEX). This provides an alternative avenue for acquiring AQUA tokens outside of the centralized purchase process.
To maintain a balanced economy and prevent inflation and market oversaturation, an issue limit has been implemented for $AQUA tokens through the centralized purchase and emission process. This limit is determined based on two factors: the specific time period and the number of tokens burned in the game.
By imposing this limit, the aim is to prevent a scenario where a select few players redeem a disproportionately large amount of $AQUA tokens at the maximum discount. This mechanism ensures a fair distribution of tokens and takes into account the influx of new players, as well as the overall demand for $AQUA. Furthermore, it safeguards against potential liquidity shocks that could lead to a shortage of tokens during periods of high player activity.
In summary, the issue limit for $AQUA tokens helps maintain a stable and balanced ecosystem by preventing excessive token redemption and ensuring a consistent supply that aligns with the demand within the Tonarchy game.
The issue limit is valid only for the discount period, that is, until the parity 1 AQUA = 1 TON is reached.
In Tonarchy, the pricing of in-game items varies depending on their nature:
Upgrade boosters or recovery boosters:
These non-unique in-game consumable items have their prices pegged to USDT and are expressed in $AQUA tokens at a specific point in time. This approach ensures that players can purchase these items at a reasonable and consistent price, unaffected by market fluctuations.
Repairing and creating equipment, breeding heroes, buying lands, political gameplay expenses, purchasing NFT cosmetics, and other services:
The prices for these services are always determined in $AQUA and are not tied to USDT. This is done to maintain control over the inflation of unique items and prevent the general deflation of $AQUA within the game. By keeping these prices in $AQUA, the game's economy remains stable and balanced.
The distinction in pricing strategies helps balance the availability and affordability of non-unique consumable items while maintaining the value and scarcity of unique in-game items in Tonarchy.
Hard cap: 100 000 000
97% — Sale emission
3% — Pre-mint
Pre-mint: 3 000 000
Development fund: 1 000 000. 5% TGE, 24m vested
Private sale: 700 000. 5% TGE, 6m lock, 12m vested
Liquidity: 950 000. 20% TGE, 8m vested
Airdrop Incentives: 250 000. 10% TGE, 12m vested
Team: 100 000. 12m lock, 12m vested
150 000
150 000
0,5
360 000
210 000
0,7
690 000
330 000
0,9
1 020 000
330 000
1,2
1 350 000
330 000
1,5
1 680 000
330 000
1,8
2 010 000
330 000
2,1
2 340 000
330 000
2,4
2 670 000
330 000
2,7
3 000 000
330 000
3